Garden Growers poster: the title spelled out in grass on soil. A game by Callum Schultz, Craig Harrod, Kaellum Alves and Gift Zowa.
School project

Garden Growers

Create a game that makes the player aware of the nature and scope of a community’s problem and what can be done to best solve it, while fostering empathy for that community.

A game by Callum Schultz, Craig Harrod, Kaellum Alves and Gift Zowa

My role
3D Asset Artist
Team size
4 people
Duration
3 weeks
Engine
Unity
Platform
PC

The brief

Create a game that makes the player aware of the nature and scope of a community’s problem and what can be done to best solve it, while fostering empathy for that community.

My role & contribution

My role in the team was to create almost all of the 3D assets for the game.

  • I created all of the vegetation in the game.
  • I created the watering can.
  • I created the crow and all of its animations.

Tools & tech

  • Unity
  • C#
  • Blender
  • Visual Studio
Process

From sketch to build

Top-down layout sketch of the yard: the road, pathways, house, carport, stoep and braai, with the vegetable beds.
Carrot concepts: the harvested carrot and two in-ground growth stages.
Tomato concepts: fruit studies and the full fruiting plant.
Watering can concepts, with texture (plastic) and colour notes.