Create a game that makes the player aware of the nature and scope of a community’s problem and what can be done to best solve it, while fostering empathy for that community.
A game by Callum Schultz, Craig Harrod, Kaellum Alves and Gift Zowa
Create a game that makes the player aware of the nature and scope of a community’s problem and what can be done to best solve it, while fostering empathy for that community.
My role & contribution
My role in the team was to create almost all of the 3D assets for the game.
I created all of the vegetation in the game.
I created the watering can.
I created the crow and all of its animations.
Tools & tech
Unity
C#
Blender
Visual Studio
Process
From sketch to build
Top-down layout sketch of the yard: the road, pathways, house, carport, stoep and braai, with the vegetable beds.Carrot concepts: the harvested carrot and two in-ground growth stages.Tomato concepts: fruit studies and the full fruiting plant.Watering can concepts, with texture (plastic) and colour notes.